Datasets
Video

Human Motion

People moving through the full range of real physical activity, including locomotion, jumping, throwing, dance, combat, balance, and compound motion. The set leans on naturalistic activity rather than staged performance, capturing how bodies actually move under load and at speed.

Hours32.8K+
Motions10+
Framings5+

Training Use Cases

Human motion generation for digital characters and avatars
Generative video models requiring realistic human motion
3D human pose estimation and body reconstruction
Fine-grained action recognition
Key Highlights
10+ motion categories covering locomotion, jumping, throwing, dance, combat, balance, lifting, and climbing
5+ framing types from full-body wide and medium through close-up and multi-person group framing
Solo and group movement across athletic, performance, skilled-trade, and everyday physical contexts
Real physical activity throughout, with no staged or static performance footage in the set

Metadata Fields

durationLength of clip in HH:MM:SS
resolutionPixel dimensions (e.g., 1920x1080, 3840x2160)
frame_rateFrames per second (e.g., 24, 30, 60, 120)
contains_audioWhether the clip carries an audio track (boolean)
primary_categoryDominant content category assigned to a video
styleathletic | performance | skilled_trade | everyday
motion_categorylocomotion | jumping | throwing | dance | combat | balance | lifting | climbing | compound
framingfull_body_wide | full_body_medium | partial_body | close_up | group
person_countNumber of people in frame (1 to N)
camera_motionstatic | tracking | handheld | rigged